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Cost paths across the Wolds, part 2

Cost paths across the Wolds, part 2

Digging deeper This section will provide a little more detail about how I created the maps and worked out the least cost paths (LCPs) in Part 1. I’ve tried to keep it as simple as possible, but be warned, it does get a bit technical. Any questions, please leave a comment below. Working with cost surfaces We will need a cost surface. Basically, this is a grid of the survey area made up of many cells (or pixels). Each cell…

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Cost paths across the Wolds, part 1

Cost paths across the Wolds, part 1

More than just a buffer In my last post I explained how a few simple buffers helped us test a theory. The results were quick to come by, but rather crude in their analytical value. Drawing circles around points on a map is all very well, but it doesn’t take into account the landscape. In this case, the study area is the Yorkshire Wolds, characterised by low, rolling chalk hills. It’s a place where you wouldn’t just walk in a…

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